ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Laser Heal

What Not to Pair with Laser Heal

What not to pair with Laser Heal in ARAM Mayhem, covering bad augment synergies and low-value combinations.

49.84%Win Rate
0.20%Pick Rate
T5Tier
41,261Games

What Not to Pair with Laser Heal

Bad augment synergies and pairings to avoid

Avoid
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Laser Heal + Vampirism

Vampirism prevents you from being healed by allies and sets health regeneration to zero. Laser Heal's primary purpose is to heal allies and yourself, but the self-heal portion counts as self-healing which should work. However, the ally heal component becomes completely useless on yourself, wasting a major portion of this Prismatic augment's value and team utility.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Laser Heal + Back to Basics

Back to Basics permanently seals your ultimate ability in exchange for increased damage, ability haste, and healing power. Laser Heal replaces a summoner spell with a channeled ability that heals and damages. The 35% increased healing from Back to Basics is nice, but losing your ultimate is a massive cost that doesn't justify taking this support-oriented augment on most champions.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Laser Heal + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from benefiting your attack rate. Laser Heal is a channeled summoner spell replacement that provides healing and damage. These augments have zero mechanical synergy, and Slow and Steady's attack speed conversion to attack damage does nothing to enhance Laser Heal's channel-based utility.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Laser Heal + Glass Cannon

Glass Cannon caps your health threshold at 70% maximum health, preventing any healing beyond that point. Laser Heal's healing counts as self-healing, meaning you can never benefit from the full heal potential of this augment. The 15% bonus true damage from Glass Cannon does not enhance Laser Heal's utility, making this a poor pairing for a support-focused augment.

What Not to Pair with Laser Heal

Bad augment synergies and pairings to avoid

Augments

Avoid Laser Heal + Vampirism: Vampirism prevents you from being healed by allies and sets health regeneration to zero. Laser Heal's primary purpose is to heal allies and yourself, but the self-heal portion counts as self-healing which should work. However, the ally heal component becomes completely useless on yourself, wasting a major portion of this Prismatic augment's value and team utility. Avoid Laser Heal + Back to Basics: Back to Basics permanently seals your ultimate ability in exchange for increased damage, ability haste, and healing power. Laser Heal replaces a summoner spell with a channeled ability that heals and damages. The 35% increased healing from Back to Basics is nice, but losing your ultimate is a massive cost that doesn't justify taking this support-oriented augment on most champions. Avoid Laser Heal + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from benefiting your attack rate. Laser Heal is a channeled summoner spell replacement that provides healing and damage. These augments have zero mechanical synergy, and Slow and Steady's attack speed conversion to attack damage does nothing to enhance Laser Heal's channel-based utility. Avoid Laser Heal + Glass Cannon: Glass Cannon caps your health threshold at 70% maximum health, preventing any healing beyond that point. Laser Heal's healing counts as self-healing, meaning you can never benefit from the full heal potential of this augment. The 15% bonus true damage from Glass Cannon does not enhance Laser Heal's utility, making this a poor pairing for a support-focused augment.