ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T5 Patch 26.9
Poltergeist

What Not to Pair with Poltergeist

What not to pair with Poltergeist in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.47%Win Rate
0.07%Pick Rate
T5Tier
14,621Games

What Not to Pair with Poltergeist

Bad augment synergies and pairings to avoid

Avoid
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
48.47%
Pick Rate
0.07%
Games
14,621

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Poltergeist + Vampirism

Vampirism prevents you from being healed by allies and sets your health regeneration to 0, which directly conflicts with Poltergeist's utility. While the Ghost speed remains useful, the Barrier shield becomes significantly less valuable when you cannot receive any other healing, wasting a major portion of this summoner spell replacement's defensive value.

Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
48.47%
Pick Rate
0.07%
Games
14,621

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Avoid Poltergeist + Flashy

Flashy replaces a summoner spell with Flash, and Poltergeist also replaces a summoner spell. In ARAM: Mayhem, players typically only have two summoner spell slots, so acquiring both augments forces you to lose access to Mark/Dash, the essential engage tool on Howling Abyss, severely limiting your playmaking options.

Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
48.47%
Pick Rate
0.07%
Games
14,621

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Avoid Poltergeist + First-Aid Kit

First-Aid Kit grants 20% heal and shield power, which would theoretically amplify Poltergeist's Barrier shield. However, Poltergeist is a Silver tier 5 augment with a low pick rate and below-average win rate, making it a weak foundation to build around. Investing stat scaling into a mediocre summoner replacement yields poor returns.

Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
48.47%
Pick Rate
0.07%
Games
14,621

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

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Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.06%
Pick Rate
0.22%
Games
43,871

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

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Avoid Poltergeist + Protein Shake

Protein Shake provides substantial heal and shield power scaling with resistances, but Poltergeist offers only a single-target self-shield and movement speed on a cooldown. This Prismatic tier augment is too valuable to waste on such limited synergy. The payoff does not justify committing a high-tier augment slot to amplify one mediocre spell.

What Not to Pair with Poltergeist

Bad augment synergies and pairings to avoid

Augments

Avoid Poltergeist + Vampirism: Vampirism prevents you from being healed by allies and sets your health regeneration to 0, which directly conflicts with Poltergeist's utility. While the Ghost speed remains useful, the Barrier shield becomes significantly less valuable when you cannot receive any other healing, wasting a major portion of this summoner spell replacement's defensive value. Avoid Poltergeist + Flashy: Flashy replaces a summoner spell with Flash, and Poltergeist also replaces a summoner spell. In ARAM: Mayhem, players typically only have two summoner spell slots, so acquiring both augments forces you to lose access to Mark/Dash, the essential engage tool on Howling Abyss, severely limiting your playmaking options. Avoid Poltergeist + First-Aid Kit: First-Aid Kit grants 20% heal and shield power, which would theoretically amplify Poltergeist's Barrier shield. However, Poltergeist is a Silver tier 5 augment with a low pick rate and below-average win rate, making it a weak foundation to build around. Investing stat scaling into a mediocre summoner replacement yields poor returns. Avoid Poltergeist + Protein Shake: Protein Shake provides substantial heal and shield power scaling with resistances, but Poltergeist offers only a single-target self-shield and movement speed on a cooldown. This Prismatic tier augment is too valuable to waste on such limited synergy. The payoff does not justify committing a high-tier augment slot to amplify one mediocre spell.