ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Critical Missile

What Not to Pair with Critical Missile

What not to pair with Critical Missile in ARAM Mayhem, covering bad augment synergies and low-value combinations.

62.88%Win Rate
1.44%Pick Rate
T1Tier
292,229Games

What Not to Pair with Critical Missile

Bad augment synergies and pairings to avoid

Avoid
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.88%
Pick Rate
1.44%
Games
292,229

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Critical Missile + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, forcing a playstyle centered on basic ability spam. Critical Missile requires building critical strike chance and relies on basic attacks to trigger its Firecracker effect, creating a fundamental role mismatch between ability-focused and auto-attack-focused gameplay that wastes both augments' potential.

Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.88%
Pick Rate
1.44%
Games
292,229

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Critical Missile + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses from working. Critical Missile relies on frequent critical strikes to launch Firecrackers, but Slow and Steady severely limits your attack frequency, dramatically reducing the number of Critical Missile triggers you can produce.

Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.88%
Pick Rate
1.44%
Games
292,229

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Avoid Critical Missile + It's Critical

Avoid this pairing because It's Critical grants 50% critical strike chance, which heavily overlaps with Critical Missile's built-in 25% critical strike chance. While not completely redundant, this combination wastes an augment slot on raw stat overlap when Critical Missile already provides the critical strike chance needed to fuel its own Firecracker effect.

Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.88%
Pick Rate
1.44%
Games
292,229

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Critical Missile + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range. Critical Missile triggers on critical strikes against enemy champions, but the reduced range makes it significantly harder and riskier to get auto-attacks off safely in ARAM, reducing the effective uptime of your Firecracker triggers.

What Not to Pair with Critical Missile

Bad augment synergies and pairings to avoid

Augments

Avoid Critical Missile + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, forcing a playstyle centered on basic ability spam. Critical Missile requires building critical strike chance and relies on basic attacks to trigger its Firecracker effect, creating a fundamental role mismatch between ability-focused and auto-attack-focused gameplay that wastes both augments' potential. Avoid Critical Missile + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses from working. Critical Missile relies on frequent critical strikes to launch Firecrackers, but Slow and Steady severely limits your attack frequency, dramatically reducing the number of Critical Missile triggers you can produce. Avoid Critical Missile + It's Critical: Avoid this pairing because It's Critical grants 50% critical strike chance, which heavily overlaps with Critical Missile's built-in 25% critical strike chance. While not completely redundant, this combination wastes an augment slot on raw stat overlap when Critical Missile already provides the critical strike chance needed to fuel its own Firecracker effect. Avoid Critical Missile + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range. Critical Missile triggers on critical strikes against enemy champions, but the reduced range makes it significantly harder and riskier to get auto-attacks off safely in ARAM, reducing the effective uptime of your Firecracker triggers.