ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Pinball

Best Augment Combos with Pinball

Best ARAM Mayhem augment combos with Pinball, including must-have synergies and pairing logic.

52.87%Win Rate
0.56%Pick Rate
T2Tier
114,311Games

Best Augment Combos with Pinball

Recommended ARAM Mayhem augment synergies

Combos
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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Pinball + Biggest Snowball Ever

Biggest Snowball Ever and Pinball both empower Mark, but they stack their bonuses additively. The massive snowball gains Pinball's ricochet true damage and cooldown reduction on terrain bounces, while Pinball benefits from the increased size and explosion on impact. This creates an enormous projectile that deals devastating hybrid damage and resets rapidly in ARAM's terrain-heavy environment.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball + Holy Snowball

Holy Snowball grants invulnerability after dashing with Mark and provides 100 ability haste to its cooldown. Pinball already grants 50 ability haste and reduces cooldown by 30% per ricochet. Together, Mark becomes available extremely frequently, letting you spam empowered pinballs that ricochet off terrain for massive true damage while gaining brief invulnerability on each dash engagement.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball + Snowball Upgrade

Snowball Upgrade adds a damaging snowstorm and slow where Mark lands. Pinball adds ricocheting true damage and cooldown reduction on terrain bounces. Both effects trigger on the same Mark cast, creating a deadly combination where the pinball bounces through the lingering storm zone, dealing burst true damage plus sustained area magic damage while slowing enemies caught inside.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball + Snowball Roulette

Snowball Roulette casts random harmful summoner spells on enemies hit by Mark and beneficial spells on yourself, plus 50 ability haste. Pinball adds ricocheting true damage and terrain-based cooldown reduction. The combined ability haste from both augments makes Mark available constantly, while each hit unleashes unpredictable additional summoner spell effects alongside the pinball's scaling true damage bounces.

Best Augment Combos with Pinball

Recommended ARAM Mayhem augment synergies

Augments

Pinball + Biggest Snowball Ever: Biggest Snowball Ever and Pinball both empower Mark, but they stack their bonuses additively. The massive snowball gains Pinball's ricochet true damage and cooldown reduction on terrain bounces, while Pinball benefits from the increased size and explosion on impact. This creates an enormous projectile that deals devastating hybrid damage and resets rapidly in ARAM's terrain-heavy environment. Pinball + Holy Snowball: Holy Snowball grants invulnerability after dashing with Mark and provides 100 ability haste to its cooldown. Pinball already grants 50 ability haste and reduces cooldown by 30% per ricochet. Together, Mark becomes available extremely frequently, letting you spam empowered pinballs that ricochet off terrain for massive true damage while gaining brief invulnerability on each dash engagement. Pinball + Snowball Upgrade: Snowball Upgrade adds a damaging snowstorm and slow where Mark lands. Pinball adds ricocheting true damage and cooldown reduction on terrain bounces. Both effects trigger on the same Mark cast, creating a deadly combination where the pinball bounces through the lingering storm zone, dealing burst true damage plus sustained area magic damage while slowing enemies caught inside. Pinball + Snowball Roulette: Snowball Roulette casts random harmful summoner spells on enemies hit by Mark and beneficial spells on yourself, plus 50 ability haste. Pinball adds ricocheting true damage and terrain-based cooldown reduction. The combined ability haste from both augments makes Mark available constantly, while each hit unleashes unpredictable additional summoner spell effects alongside the pinball's scaling true damage bounces.