ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Hand of Baron

What Not to Pair with Hand of Baron

What not to pair with Hand of Baron in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.33%Win Rate
0.05%Pick Rate
T5Tier
10,038Games

What Not to Pair with Hand of Baron

Bad augment synergies and pairings to avoid

Avoid
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Hand of Baron + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which completely negates the primary power and identity of Hand of Baron. You lose access to the modified Baron buff effects while gaining nothing in return, making this one of the worst possible mechanical conflicts in the entire augment pool.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Minionmancer Minionmancer Minionmancer Gold
Rarity
Gold
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,406

Your pets deal 40% increased damage as well as gain 40% bonus health and size.

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Avoid Hand of Baron + Minionmancer

Hand of Baron empowers nearby allied minions while Minionmancer increases pet damage and health. These are separate unit types that do not interact with each other, creating a dispersed focus that dilutes your build. You gain no compounded value from taking both, as neither augment enhances the other's triggered effects.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Hand of Baron + Slow and Steady

Slow and Steady converts all bonus attack speed into attack damage, but Hand of Baron provides only adaptive force and minion empowerment. This pairing offers no mechanical synergy, as the converted stats do not amplify the Baron buff's effects, and you lose the attack speed scaling that many champions rely on.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Hand of Baron + Glass Cannon

Glass Cannon restricts your maximum health to 70%, severely reducing survivability. Hand of Baron is a team-oriented augment that requires you to stay alive to empower minions and benefit from the adaptive force. The reduced health pool undermines your ability to utilize the Baron buff effectively in extended fights.

What Not to Pair with Hand of Baron

Bad augment synergies and pairings to avoid

Augments

Avoid Hand of Baron + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which completely negates the primary power and identity of Hand of Baron. You lose access to the modified Baron buff effects while gaining nothing in return, making this one of the worst possible mechanical conflicts in the entire augment pool. Avoid Hand of Baron + Minionmancer: Hand of Baron empowers nearby allied minions while Minionmancer increases pet damage and health. These are separate unit types that do not interact with each other, creating a dispersed focus that dilutes your build. You gain no compounded value from taking both, as neither augment enhances the other's triggered effects. Avoid Hand of Baron + Slow and Steady: Slow and Steady converts all bonus attack speed into attack damage, but Hand of Baron provides only adaptive force and minion empowerment. This pairing offers no mechanical synergy, as the converted stats do not amplify the Baron buff's effects, and you lose the attack speed scaling that many champions rely on. Avoid Hand of Baron + Glass Cannon: Glass Cannon restricts your maximum health to 70%, severely reducing survivability. Hand of Baron is a team-oriented augment that requires you to stay alive to empower minions and benefit from the adaptive force. The reduced health pool undermines your ability to utilize the Baron buff effectively in extended fights.