ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Red Envelopes

What Not to Pair with Red Envelopes

What not to pair with Red Envelopes in ARAM Mayhem, covering bad augment synergies and low-value combinations.

58.53%Win Rate
0.71%Pick Rate
T1Tier
144,664Games

What Not to Pair with Red Envelopes

Bad augment synergies and pairings to avoid

Avoid
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
58.53%
Pick Rate
0.71%
Games
144,664

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Red Envelopes + Slow and Steady

Red Envelopes grants random bonus attack speed as one of its possible stat rewards, but Slow and Steady completely nullifies all attack speed bonuses by setting base attack speed to a static value. Any envelope that rolls attack speed becomes a wasted reward, significantly reducing the value of this already RNG-dependent augment.

Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
58.53%
Pick Rate
0.71%
Games
144,664

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Red Envelopes + Vampirism

Vampirism sets your health regeneration to 0 and prevents ally healing, which creates anti-synergy with Red Envelopes' random stat rewards. If envelopes grant bonus health or health-related stats, their value is diminished since Vampirism's restrictions limit your overall sustain options and defensive scaling potential.

Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
58.53%
Pick Rate
0.71%
Games
144,664

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

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Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
53.40%
Pick Rate
0.25%
Games
50,382

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

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Avoid Red Envelopes + Homeguard

Homeguard grants 100% bonus movement speed that is lost for 6 seconds after taking champion damage, while Red Envelopes provides only 100 bonus movement speed for 3 seconds when collecting envelopes. The smaller movement speed buff from envelopes becomes negligible compared to Homeguard's massive speed, making that reward feel underwhelming.

Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
58.53%
Pick Rate
0.71%
Games
144,664

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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Avoid Red Envelopes + ADAPt

ADAPt converts all bonus attack damage into ability power, which conflicts with Red Envelopes' random stat distribution. When envelopes grant 5 bonus attack damage, it gets converted to roughly 3 ability power, effectively reducing the value of that particular reward and making the RNG outcomes feel less impactful.

What Not to Pair with Red Envelopes

Bad augment synergies and pairings to avoid

Augments

Avoid Red Envelopes + Slow and Steady: Red Envelopes grants random bonus attack speed as one of its possible stat rewards, but Slow and Steady completely nullifies all attack speed bonuses by setting base attack speed to a static value. Any envelope that rolls attack speed becomes a wasted reward, significantly reducing the value of this already RNG-dependent augment. Avoid Red Envelopes + Vampirism: Vampirism sets your health regeneration to 0 and prevents ally healing, which creates anti-synergy with Red Envelopes' random stat rewards. If envelopes grant bonus health or health-related stats, their value is diminished since Vampirism's restrictions limit your overall sustain options and defensive scaling potential. Avoid Red Envelopes + Homeguard: Homeguard grants 100% bonus movement speed that is lost for 6 seconds after taking champion damage, while Red Envelopes provides only 100 bonus movement speed for 3 seconds when collecting envelopes. The smaller movement speed buff from envelopes becomes negligible compared to Homeguard's massive speed, making that reward feel underwhelming. Avoid Red Envelopes + ADAPt: ADAPt converts all bonus attack damage into ability power, which conflicts with Red Envelopes' random stat distribution. When envelopes grant 5 bonus attack damage, it gets converted to roughly 3 ability power, effectively reducing the value of that particular reward and making the RNG outcomes feel less impactful.