ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Stuck in Here With Me

What Not to Pair with Stuck in Here With Me

What not to pair with Stuck in Here With Me in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.52%Win Rate
0.07%Pick Rate
T5Tier
13,859Games

What Not to Pair with Stuck in Here With Me

Bad augment synergies and pairings to avoid

Avoid
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Stuck in Here With Me + Back to Basics

This is a hard conflict. Back to Basics permanently seals your ultimate ability, which completely disables Stuck in Here With Me since its entire effect triggers on ultimate cast. You lose the aura, taunt, damage reduction, and the 30 ultimate haste, making this pairing entirely non-functional.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

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Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Stuck in Here With Me + Scopiest Weapons

Stuck in Here With Me requires you to be within 500 units of enemies to taunt them, but Scopiest Weapons grants massive bonus attack range that keeps you far from targets. The taunt aura will rarely reach enemies, wasting the core defensive and crowd control value of this augment.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

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Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.27%
Pick Rate
0.18%
Games
36,557

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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Avoid Stuck in Here With Me + Can't Touch This

Both augments trigger on ultimate cast to provide defensive survival tools, but they do not stack their effects optimally. Invulnerability from Can't Touch This often overlaps with the 50% damage reduction from Stuck in Here With Me, resulting in significant defensive redundancy and wasted potential.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Stuck in Here With Me + Vampirism

Vampirism prevents you from being healed by allies and sets health regeneration to zero. While Stuck in Here With Me provides damage reduction, it offers no healing. This pairing leaves you with no sustain options during the long 30-second cooldown window between ultimate casts.

What Not to Pair with Stuck in Here With Me

Bad augment synergies and pairings to avoid

Augments

Avoid Stuck in Here With Me + Back to Basics: This is a hard conflict. Back to Basics permanently seals your ultimate ability, which completely disables Stuck in Here With Me since its entire effect triggers on ultimate cast. You lose the aura, taunt, damage reduction, and the 30 ultimate haste, making this pairing entirely non-functional. Avoid Stuck in Here With Me + Scopiest Weapons: Stuck in Here With Me requires you to be within 500 units of enemies to taunt them, but Scopiest Weapons grants massive bonus attack range that keeps you far from targets. The taunt aura will rarely reach enemies, wasting the core defensive and crowd control value of this augment. Avoid Stuck in Here With Me + Can't Touch This: Both augments trigger on ultimate cast to provide defensive survival tools, but they do not stack their effects optimally. Invulnerability from Can't Touch This often overlaps with the 50% damage reduction from Stuck in Here With Me, resulting in significant defensive redundancy and wasted potential. Avoid Stuck in Here With Me + Vampirism: Vampirism prevents you from being healed by allies and sets health regeneration to zero. While Stuck in Here With Me provides damage reduction, it offers no healing. This pairing leaves you with no sustain options during the long 30-second cooldown window between ultimate casts.