ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T3 Patch 26.9
Sonata

What Not to Pair with Sonata

What not to pair with Sonata in ARAM Mayhem, covering bad augment synergies and low-value combinations.

56.47%Win Rate
0.37%Pick Rate
T3Tier
75,645Games

What Not to Pair with Sonata

Bad augment synergies and pairings to avoid

Avoid
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Sonata + Vampirism

Avoid this pairing because Vampirism prevents you from being healed by allies and sets your health regeneration to 0. Sonata's primary value is its automatic heal on yourself and allies, but Vampirism completely nullifies the self-heal portion, wasting a significant portion of Sonata's effect.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Sonata + Back to Basics

Back to Basics seals your ultimate ability permanently, which conflicts with Sonata's support-oriented playstyle. While Sonata provides healing and movement speed, losing your ultimate severely limits your champion's full potential and teamfight impact, making this pairing fundamentally counterproductive.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Sonata + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and removes all attack speed bonuses. Sonata is a support augment focused on healing and utility, not basic attacks. This pairing wastes an augment slot on attack damage conversion that provides minimal value to Sonata's automatic spell casting.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Sonata + Glass Cannon

Glass Cannon caps your health at 70% of maximum health with no way to exceed it. Sonata provides healing and shielding that becomes partially wasted when your health cannot exceed the threshold. The reduced survivability undermines Sonata's sustain-focused design and team support role.

What Not to Pair with Sonata

Bad augment synergies and pairings to avoid

Augments

Avoid Sonata + Vampirism: Avoid this pairing because Vampirism prevents you from being healed by allies and sets your health regeneration to 0. Sonata's primary value is its automatic heal on yourself and allies, but Vampirism completely nullifies the self-heal portion, wasting a significant portion of Sonata's effect. Avoid Sonata + Back to Basics: Back to Basics seals your ultimate ability permanently, which conflicts with Sonata's support-oriented playstyle. While Sonata provides healing and movement speed, losing your ultimate severely limits your champion's full potential and teamfight impact, making this pairing fundamentally counterproductive. Avoid Sonata + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and removes all attack speed bonuses. Sonata is a support augment focused on healing and utility, not basic attacks. This pairing wastes an augment slot on attack damage conversion that provides minimal value to Sonata's automatic spell casting. Avoid Sonata + Glass Cannon: Glass Cannon caps your health at 70% of maximum health with no way to exceed it. Sonata provides healing and shielding that becomes partially wasted when your health cannot exceed the threshold. The reduced survivability undermines Sonata's sustain-focused design and team support role.