ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T2 Patch 26.9
Dropkick

What Not to Pair with Dropkick

What not to pair with Dropkick in ARAM Mayhem, covering bad augment synergies and low-value combinations.

54.60%Win Rate
0.71%Pick Rate
T2Tier
145,065Games

What Not to Pair with Dropkick

Bad augment synergies and pairings to avoid

Avoid
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Dropkick + Glass Cannon

Avoid this pairing because Glass Cannon caps your maximum health at 70%, which severely reduces the execution threshold scaling from bonus health that Dropkick provides. The heal on execution also scales with bonus health, making both the offensive and defensive components of Dropkick significantly weaker when paired with this augment.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Dropkick + Back to Basics

Back to Basics seals your ultimate ability permanently, which removes a potential execution tool from your kit. Dropkick's execution can trigger from any ability, so losing your ultimate means fewer opportunities to proc the effect. The 35% increased damage does not compensate for losing a full ability in ARAM: Mayhem.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Dropkick + Slow and Steady

Slow and Steady removes all attack speed bonuses, which severely limits basic attack frequency for triggering Dropkick's execution. While you gain bonus attack damage, the loss of attack speed reduces your overall damage output and opportunities to execute low-health targets, creating an anti-synergy with the execution mechanic.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Dropkick + Vampirism

Vampirism sets your health regeneration to zero and prevents ally healing, but Dropkick provides a significant heal on successful execution. The self-sustain from Dropkick becomes your primary recovery method, which conflicts with the isolation theme of Vampirism and reduces the value of both augments together.

What Not to Pair with Dropkick

Bad augment synergies and pairings to avoid

Augments

Avoid Dropkick + Glass Cannon: Avoid this pairing because Glass Cannon caps your maximum health at 70%, which severely reduces the execution threshold scaling from bonus health that Dropkick provides. The heal on execution also scales with bonus health, making both the offensive and defensive components of Dropkick significantly weaker when paired with this augment. Avoid Dropkick + Back to Basics: Back to Basics seals your ultimate ability permanently, which removes a potential execution tool from your kit. Dropkick's execution can trigger from any ability, so losing your ultimate means fewer opportunities to proc the effect. The 35% increased damage does not compensate for losing a full ability in ARAM: Mayhem. Avoid Dropkick + Slow and Steady: Slow and Steady removes all attack speed bonuses, which severely limits basic attack frequency for triggering Dropkick's execution. While you gain bonus attack damage, the loss of attack speed reduces your overall damage output and opportunities to execute low-health targets, creating an anti-synergy with the execution mechanic. Avoid Dropkick + Vampirism: Vampirism sets your health regeneration to zero and prevents ally healing, but Dropkick provides a significant heal on successful execution. The self-sustain from Dropkick becomes your primary recovery method, which conflicts with the isolation theme of Vampirism and reduces the value of both augments together.