ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Double Tap

What Not to Pair with Double Tap

What not to pair with Double Tap in ARAM Mayhem, covering bad augment synergies and low-value combinations.

53.52%Win Rate
0.53%Pick Rate
T2Tier
108,497Games

What Not to Pair with Double Tap

Bad augment synergies and pairings to avoid

Avoid
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Double Tap + Slow and Steady

Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. Double Tap relies on frequent critical strikes to apply on-hit effects an additional time. By removing attack speed scaling, this pairing severely reduces the number of attacks you can output, wasting Double Tap's trigger potential.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Avoid Double Tap + It's Critical

Double Tap already grants 25% critical strike chance. It's Critical provides an additional 50% critical strike chance. This results in 75% total critical strike chance from augments alone, often overcapping when combined with items. The gold-tier slot spent on redundant stats could be used for attack speed or on-hit damage that actually synergizes with Double Tap's effect.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Avoid Double Tap + Soul Siphon

Twice Thrice makes every third basic attack apply on-hit effects at 150% effectiveness. Double Tap makes critical strikes apply on-hit effects an additional time at 100% effectiveness. These mechanics apply on-hit effects differently and do not stack multiplicatively. The payoff is marginal compared to other on-hit augments, making this a low-value pairing.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Double Tap + Draw Your Sword

Draw Your Sword forces your champion to become melee, significantly reducing your attack range. Double Tap is designed for basic attack critical strike builds that benefit from safely applying on-hit effects from range. Becoming melee puts you in danger to utilize Double Tap's effect, creating a poor playstyle mismatch for most ranged marksmen.

What Not to Pair with Double Tap

Bad augment synergies and pairings to avoid

Augments

Avoid Double Tap + Slow and Steady: Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. Double Tap relies on frequent critical strikes to apply on-hit effects an additional time. By removing attack speed scaling, this pairing severely reduces the number of attacks you can output, wasting Double Tap's trigger potential. Avoid Double Tap + It's Critical: Double Tap already grants 25% critical strike chance. It's Critical provides an additional 50% critical strike chance. This results in 75% total critical strike chance from augments alone, often overcapping when combined with items. The gold-tier slot spent on redundant stats could be used for attack speed or on-hit damage that actually synergizes with Double Tap's effect. Avoid Double Tap + Soul Siphon: Twice Thrice makes every third basic attack apply on-hit effects at 150% effectiveness. Double Tap makes critical strikes apply on-hit effects an additional time at 100% effectiveness. These mechanics apply on-hit effects differently and do not stack multiplicatively. The payoff is marginal compared to other on-hit augments, making this a low-value pairing. Avoid Double Tap + Draw Your Sword: Draw Your Sword forces your champion to become melee, significantly reducing your attack range. Double Tap is designed for basic attack critical strike builds that benefit from safely applying on-hit effects from range. Becoming melee puts you in danger to utilize Double Tap's effect, creating a poor playstyle mismatch for most ranged marksmen.