ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T3 Patch 26.9
Demon's Dance

What Not to Pair with Demon's Dance

What not to pair with Demon's Dance in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.07%Win Rate
0.35%Pick Rate
T3Tier
71,510Games

What Not to Pair with Demon's Dance

Bad augment synergies and pairings to avoid

Avoid
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Avoid Demon's Dance + Symphony of War

Demon's Dance grants Fleet Footwork and Grasp of the Undying keystones, while Symphony of War grants Conqueror and Lethal Tempo. Players can only have one keystone active at a time, making two of the four keystones completely wasted. This pairing offers extremely poor value compared to other augment combinations.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.79%
Pick Rate
0.27%
Games
55,393

Gain the Hail of Blades and Press the Attack keystone runes.

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Avoid Demon's Dance + Cerberus

Demon's Dance provides Fleet Footwork and Grasp of the Undying, while Cerberus grants Hail of Blades and Press the Attack. Since only one keystone can be active, you lose access to three of the four keystones from these augments. The redundancy makes this pairing highly inefficient for the augment slot cost.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Demon's Dance + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from functioning. Fleet Footwork from Demon's Dance scales with attack speed for energizing rate, and Grasp of the Undying benefits from faster attacks to stack and trigger more frequently, severely reducing both keystones' effectiveness.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Demon's Dance + Purist - Caster

Purist - Caster converts all bonus attack speed into ability haste. Fleet Footwork's energizing rate scales directly with attack speed, and Grasp of the Undying triggers on basic attacks which benefit from attack speed. Converting attack speed away directly undermines the core scaling of both keystones Demon's Dance provides.

What Not to Pair with Demon's Dance

Bad augment synergies and pairings to avoid

Augments

Avoid Demon's Dance + Symphony of War: Demon's Dance grants Fleet Footwork and Grasp of the Undying keystones, while Symphony of War grants Conqueror and Lethal Tempo. Players can only have one keystone active at a time, making two of the four keystones completely wasted. This pairing offers extremely poor value compared to other augment combinations. Avoid Demon's Dance + Cerberus: Demon's Dance provides Fleet Footwork and Grasp of the Undying, while Cerberus grants Hail of Blades and Press the Attack. Since only one keystone can be active, you lose access to three of the four keystones from these augments. The redundancy makes this pairing highly inefficient for the augment slot cost. Avoid Demon's Dance + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from functioning. Fleet Footwork from Demon's Dance scales with attack speed for energizing rate, and Grasp of the Undying benefits from faster attacks to stack and trigger more frequently, severely reducing both keystones' effectiveness. Avoid Demon's Dance + Purist - Caster: Purist - Caster converts all bonus attack speed into ability haste. Fleet Footwork's energizing rate scales directly with attack speed, and Grasp of the Undying triggers on basic attacks which benefit from attack speed. Converting attack speed away directly undermines the core scaling of both keystones Demon's Dance provides.