ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Earthwake

What Not to Pair with Earthwake

What not to pair with Earthwake in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.82%Win Rate
0.16%Pick Rate
T5Tier
33,218Games

What Not to Pair with Earthwake

Bad augment synergies and pairings to avoid

Avoid
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Earthwake + Back to Basics

Back to Basics permanently seals your ultimate ability, which removes a potential dash or blink trigger for Earthwake. Many champions rely on their ultimate for mobility, and losing this ability significantly reduces the frequency of Earthwake's trail explosions, wasting the augment's core damage potential.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Earthwake + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and converts all attack speed bonuses into attack damage. While you gain damage, this augment is designed for auto-attackers rather than champions who frequently dash or blink, creating a playstyle mismatch that fails to leverage Earthwake's trigger condition.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Earthwake + Scopiest Weapons

Scopiest Weapons grants massive bonus attack range, encouraging you to fight from a distance. This directly conflicts with Earthwake's design, which rewards dashing or blinking into combat to create trail explosions. Staying at long range wastes Earthwake's damage output entirely.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Earthwake + Scopier Weapons

Scopier Weapons provides significant bonus attack range, pushing you toward a long-range playstyle. Earthwake requires you to dash or blink to trigger its trail explosions, which is counterproductive when your optimal positioning is far from enemies, resulting in wasted damage potential.

What Not to Pair with Earthwake

Bad augment synergies and pairings to avoid

Augments

Avoid Earthwake + Back to Basics: Back to Basics permanently seals your ultimate ability, which removes a potential dash or blink trigger for Earthwake. Many champions rely on their ultimate for mobility, and losing this ability significantly reduces the frequency of Earthwake's trail explosions, wasting the augment's core damage potential. Avoid Earthwake + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and converts all attack speed bonuses into attack damage. While you gain damage, this augment is designed for auto-attackers rather than champions who frequently dash or blink, creating a playstyle mismatch that fails to leverage Earthwake's trigger condition. Avoid Earthwake + Scopiest Weapons: Scopiest Weapons grants massive bonus attack range, encouraging you to fight from a distance. This directly conflicts with Earthwake's design, which rewards dashing or blinking into combat to create trail explosions. Staying at long range wastes Earthwake's damage output entirely. Avoid Earthwake + Scopier Weapons: Scopier Weapons provides significant bonus attack range, pushing you toward a long-range playstyle. Earthwake requires you to dash or blink to trigger its trail explosions, which is counterproductive when your optimal positioning is far from enemies, resulting in wasted damage potential.