ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Earthwake

Best Augment Combos with Earthwake

Best ARAM Mayhem augment combos with Earthwake, including must-have synergies and pairing logic.

48.82%Win Rate
0.16%Pick Rate
T5Tier
33,218Games

Best Augment Combos with Earthwake

Recommended ARAM Mayhem augment synergies

Combos
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Earthwake + Dashing

Dashing grants 175 ability haste on dash abilities, enabling frequent Earthwake trail triggers. With significantly reduced dash cooldowns, you can repeatedly leave damaging trails across teamfights, creating overlapping explosion zones that enemies cannot easily avoid in ARAM's narrow lane.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Earthwake + Flashy

Flash gains 3 charges with 2-second cooldown between casts, providing guaranteed dash triggers for Earthwake. This creates reliable, controllable trail explosions on demand, letting you strategically place damage zones during engages or escapes without relying on champion-specific dash abilities.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Earthwake + Shadow Runner

After dashing, gain 300 bonus movement speed for 2 seconds, enabling rapid repositioning to trigger additional Earthwake trails through movement. The speed burst helps you chain multiple dashes or position optimally to maximize trail explosion coverage in extended skirmishes.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.47%
Pick Rate
0.37%
Games
75,127

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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Earthwake + Outlaw's Grit

Dashing grants 12 bonus resistances stacking up to 60, providing defensive value alongside Earthwake's offensive trails. Each dash that triggers an explosion also builds survivability, making repeated engage patterns safer for sustained teamfight presence in the single-lane environment.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Earthwake + Swift and Safe

After dashing or blinking, gain a shield absorbing 65-290 plus scaling damage for 2 seconds. This defensive layer protects you during Earthwake's 0.75-second detonation delay, allowing safer aggressive dashes into enemy clusters while trails prepare to explode.

Best Augment Combos with Earthwake

Recommended ARAM Mayhem augment synergies

Augments

Earthwake + Dashing: Dashing grants 175 ability haste on dash abilities, enabling frequent Earthwake trail triggers. With significantly reduced dash cooldowns, you can repeatedly leave damaging trails across teamfights, creating overlapping explosion zones that enemies cannot easily avoid in ARAM's narrow lane. Earthwake + Flashy: Flash gains 3 charges with 2-second cooldown between casts, providing guaranteed dash triggers for Earthwake. This creates reliable, controllable trail explosions on demand, letting you strategically place damage zones during engages or escapes without relying on champion-specific dash abilities. Earthwake + Shadow Runner: After dashing, gain 300 bonus movement speed for 2 seconds, enabling rapid repositioning to trigger additional Earthwake trails through movement. The speed burst helps you chain multiple dashes or position optimally to maximize trail explosion coverage in extended skirmishes. Earthwake + Outlaw's Grit: Dashing grants 12 bonus resistances stacking up to 60, providing defensive value alongside Earthwake's offensive trails. Each dash that triggers an explosion also builds survivability, making repeated engage patterns safer for sustained teamfight presence in the single-lane environment. Earthwake + Swift and Safe: After dashing or blinking, gain a shield absorbing 65-290 plus scaling damage for 2 seconds. This defensive layer protects you during Earthwake's 0.75-second detonation delay, allowing safer aggressive dashes into enemy clusters while trails prepare to explode.