ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Feel the Burn

What Not to Pair with Feel the Burn

What not to pair with Feel the Burn in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.99%Win Rate
0.14%Pick Rate
T5Tier
27,514Games

What Not to Pair with Feel the Burn

Bad augment synergies and pairings to avoid

Avoid
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Avoid Feel the Burn + Flashy

Both augments replace a summoner spell, creating a direct conflict. Feel the Burn consumes a spell slot to provide an AoE Exhaust and Ignite, while Flashy forces Flash into a slot if not present. Taking both wastes an augment slot since you cannot benefit from both replacement effects simultaneously on the same spell slot.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

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Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
48.47%
Pick Rate
0.07%
Games
14,621

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

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Avoid Feel the Burn + Poltergeist

Both augments replace a summoner spell with a custom active, meaning they compete for the same limited resource. You cannot equip both Feel the Burn and Poltergeist simultaneously since each requires replacing a spell slot. This pairing is mechanically impossible to fully utilize and wastes one augment entirely.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Feel the Burn + Back to Basics

Feel the Burn is a powerful defensive and offensive tool that replaces a summoner spell, but Back to Basics permanently seals your ultimate ability. The loss of an ultimate severely limits your champion's overall impact and teamfight presence, making the summoner spell replacement far less valuable compared to having access to a game-changing ultimate.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Feel the Burn + Glass Cannon

Feel the Burn provides defensive utility through Exhaust's damage reduction, but Glass Cannon restricts your maximum health to 70%, making you extremely fragile. The reduced survivability undermines your ability to get close enough to use Feel the Burn's 800-unit range effectively, as you risk being burst down before applying the effect.

What Not to Pair with Feel the Burn

Bad augment synergies and pairings to avoid

Augments

Avoid Feel the Burn + Flashy: Both augments replace a summoner spell, creating a direct conflict. Feel the Burn consumes a spell slot to provide an AoE Exhaust and Ignite, while Flashy forces Flash into a slot if not present. Taking both wastes an augment slot since you cannot benefit from both replacement effects simultaneously on the same spell slot. Avoid Feel the Burn + Poltergeist: Both augments replace a summoner spell with a custom active, meaning they compete for the same limited resource. You cannot equip both Feel the Burn and Poltergeist simultaneously since each requires replacing a spell slot. This pairing is mechanically impossible to fully utilize and wastes one augment entirely. Avoid Feel the Burn + Back to Basics: Feel the Burn is a powerful defensive and offensive tool that replaces a summoner spell, but Back to Basics permanently seals your ultimate ability. The loss of an ultimate severely limits your champion's overall impact and teamfight presence, making the summoner spell replacement far less valuable compared to having access to a game-changing ultimate. Avoid Feel the Burn + Glass Cannon: Feel the Burn provides defensive utility through Exhaust's damage reduction, but Glass Cannon restricts your maximum health to 70%, making you extremely fragile. The reduced survivability undermines your ability to get close enough to use Feel the Burn's 800-unit range effectively, as you risk being burst down before applying the effect.