ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
From Beginning to End

Best Augment Combos with From Beginning to End

Best ARAM Mayhem augment combos with From Beginning to End, including must-have synergies and pairing logic.

57.09%Win Rate
0.97%Pick Rate
T1Tier
196,332Games

Best Augment Combos with From Beginning to End

Recommended ARAM Mayhem augment synergies

Combos
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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From Beginning to End + Jeweled Gauntlet

First Strike grants bonus gold on first hits while Dark Harvest executes low-health enemies. Jeweled Gauntlet enables abilities to critically strike, allowing both keystones to proc on ability damage with amplified impact. The critical strike chance also scales with AP, maximizing burst windows during ARAM teamfights.

From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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From Beginning to End + Executioner

Dark Harvest triggers on enemies below 50% health, while Executioner amplifies damage by 10% against targets below 30% health and resets basic ability cooldowns on takedowns. This creates a snowballing execution cycle where Dark Harvest stacks accumulate rapidly through repeated takedowns.

From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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From Beginning to End + Thread the Needle

Both Dark Harvest and First Strike benefit from penetration since Dark Harvest deals adaptive damage and First Strike amplifies all damage dealt. The 18% armor and magic penetration ensures keystones hit harder against tanky compositions common in ARAM's narrow lane teamfights.

From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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From Beginning to End + Magic Missile

Magic Missile fires Firecrackers on ability hits, dealing percentage max health true damage. First Strike amplifies this damage during its bonus window, while Dark Harvest can proc on the same ability hits against low-health targets. The combination creates devastating burst chains.

From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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From Beginning to End + Vampirism

Vampirism provides 25% omnivamp, enabling aggressive First Strike trades with sustained healing. Dark Harvest execution damage also benefits from omnivamp healing. The combination allows risky engage patterns typical of ARAM while maintaining health through damage conversion.

Best Augment Combos with From Beginning to End

Recommended ARAM Mayhem augment synergies

Augments

From Beginning to End + Jeweled Gauntlet: First Strike grants bonus gold on first hits while Dark Harvest executes low-health enemies. Jeweled Gauntlet enables abilities to critically strike, allowing both keystones to proc on ability damage with amplified impact. The critical strike chance also scales with AP, maximizing burst windows during ARAM teamfights. From Beginning to End + Executioner: Dark Harvest triggers on enemies below 50% health, while Executioner amplifies damage by 10% against targets below 30% health and resets basic ability cooldowns on takedowns. This creates a snowballing execution cycle where Dark Harvest stacks accumulate rapidly through repeated takedowns. From Beginning to End + Thread the Needle: Both Dark Harvest and First Strike benefit from penetration since Dark Harvest deals adaptive damage and First Strike amplifies all damage dealt. The 18% armor and magic penetration ensures keystones hit harder against tanky compositions common in ARAM's narrow lane teamfights. From Beginning to End + Magic Missile: Magic Missile fires Firecrackers on ability hits, dealing percentage max health true damage. First Strike amplifies this damage during its bonus window, while Dark Harvest can proc on the same ability hits against low-health targets. The combination creates devastating burst chains. From Beginning to End + Vampirism: Vampirism provides 25% omnivamp, enabling aggressive First Strike trades with sustained healing. Dark Harvest execution damage also benefits from omnivamp healing. The combination allows risky engage patterns typical of ARAM while maintaining health through damage conversion.