ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
From Beginning to End

What Not to Pair with From Beginning to End

What not to pair with From Beginning to End in ARAM Mayhem, covering bad augment synergies and low-value combinations.

57.09%Win Rate
0.97%Pick Rate
T1Tier
196,332Games

What Not to Pair with From Beginning to End

Bad augment synergies and pairings to avoid

Avoid
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Avoid From Beginning to End + Symphony of War

From Beginning to End grants Dark Harvest and First Strike, while Symphony of War grants Conqueror and Lethal Tempo. Players can only equip one keystone rune at a time, meaning two of the four keystones become completely unusable. This pairing wastes significant value by providing redundant rune options that cannot stack or coexist.

From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Avoid From Beginning to End + Keystone Conjurer

From Beginning to End grants Dark Harvest and First Strike, while Keystone Conjurer grants Arcane Comet and Summon Aery. Since only one keystone rune can be active at a time, this pairing guarantees that two keystones are entirely wasted. The overlap provides no additional benefit and severely diminishes the value of both augments.

From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Avoid From Beginning to End + Impassable

From Beginning to End grants Dark Harvest and First Strike, while Impassable grants Aftershock and Glacial Augment. Players can only select one keystone, so this combination guarantees that two keystones provide zero value. This pairing is highly inefficient and should be avoided due to the hard mechanical limitation on rune slots.

From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.09%
Pick Rate
0.97%
Games
196,332

Gain the Dark Harvest and First Strike keystone runes.

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Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.79%
Pick Rate
0.27%
Games
55,393

Gain the Hail of Blades and Press the Attack keystone runes.

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Avoid From Beginning to End + Cerberus

From Beginning to End grants Dark Harvest and First Strike, while Cerberus grants Hail of Blades and Press the Attack. With only one keystone rune slot available, this pairing forces the player to discard two of the four keystones entirely. The redundant rune provision creates substantial waste and anti-synergy.

What Not to Pair with From Beginning to End

Bad augment synergies and pairings to avoid

Augments

Avoid From Beginning to End + Symphony of War: From Beginning to End grants Dark Harvest and First Strike, while Symphony of War grants Conqueror and Lethal Tempo. Players can only equip one keystone rune at a time, meaning two of the four keystones become completely unusable. This pairing wastes significant value by providing redundant rune options that cannot stack or coexist. Avoid From Beginning to End + Keystone Conjurer: From Beginning to End grants Dark Harvest and First Strike, while Keystone Conjurer grants Arcane Comet and Summon Aery. Since only one keystone rune can be active at a time, this pairing guarantees that two keystones are entirely wasted. The overlap provides no additional benefit and severely diminishes the value of both augments. Avoid From Beginning to End + Impassable: From Beginning to End grants Dark Harvest and First Strike, while Impassable grants Aftershock and Glacial Augment. Players can only select one keystone, so this combination guarantees that two keystones provide zero value. This pairing is highly inefficient and should be avoided due to the hard mechanical limitation on rune slots. Avoid From Beginning to End + Cerberus: From Beginning to End grants Dark Harvest and First Strike, while Cerberus grants Hail of Blades and Press the Attack. With only one keystone rune slot available, this pairing forces the player to discard two of the four keystones entirely. The redundant rune provision creates substantial waste and anti-synergy.