ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Guilty Pleasure

What Not to Pair with Guilty Pleasure

What not to pair with Guilty Pleasure in ARAM Mayhem, covering bad augment synergies and low-value combinations.

52.34%Win Rate
0.35%Pick Rate
T3Tier
71,079Games

What Not to Pair with Guilty Pleasure

Bad augment synergies and pairings to avoid

Avoid
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Guilty Pleasure + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which eliminates any immobilize or ground effects tied to your ultimate. Champions with crowd control concentrated in their ultimates lose significant trigger opportunities for Guilty Pleasure's heal-on-immobilize effect, wasting the augment's core value.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Guilty Pleasure + Glass Cannon

Avoid this pairing because Glass Cannon caps your health at 70% maximum health with no way to exceed it. Guilty Pleasure's heal scales with 1.5% maximum health, so the health cap severely reduces healing value while the self-damage pattern conflicts with sustain goals.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Guilty Pleasure + Vampirism

Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents ally healing. While Guilty Pleasure provides self-healing on immobilizes, the anti-synergy with any build wanting reliable sustain makes this a poor combination that undermines consistent survivability.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Guilty Pleasure + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. If your champion relies on basic attacks to apply on-hit crowd control effects, this severely limits your ability to trigger Guilty Pleasure's healing condition.

What Not to Pair with Guilty Pleasure

Bad augment synergies and pairings to avoid

Augments

Avoid Guilty Pleasure + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which eliminates any immobilize or ground effects tied to your ultimate. Champions with crowd control concentrated in their ultimates lose significant trigger opportunities for Guilty Pleasure's heal-on-immobilize effect, wasting the augment's core value. Avoid Guilty Pleasure + Glass Cannon: Avoid this pairing because Glass Cannon caps your health at 70% maximum health with no way to exceed it. Guilty Pleasure's heal scales with 1.5% maximum health, so the health cap severely reduces healing value while the self-damage pattern conflicts with sustain goals. Avoid Guilty Pleasure + Vampirism: Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents ally healing. While Guilty Pleasure provides self-healing on immobilizes, the anti-synergy with any build wanting reliable sustain makes this a poor combination that undermines consistent survivability. Avoid Guilty Pleasure + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. If your champion relies on basic attacks to apply on-hit crowd control effects, this severely limits your ability to trigger Guilty Pleasure's healing condition.