ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T5 Patch 26.9
Flashy

Best Augment Combos with Flashy

Best ARAM Mayhem augment combos with Flashy, including must-have synergies and pairing logic.

48.40%Win Rate
0.20%Pick Rate
T5Tier
39,693Games

Best Augment Combos with Flashy

Recommended ARAM Mayhem augment synergies

Combos
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Flashy + Earthwake

Flashy provides three Flash charges with short cooldown between casts, triggering Earthwake's trail explosions on each blink. Chain-flashing across teamfights creates multiple damage zones dealing physical damage based on AD and AP, turning mobility into sustained area damage output in ARAM's narrow corridor.

Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.47%
Pick Rate
0.37%
Games
75,127

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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Flashy + Outlaw's Grit

Each Flash cast from Flashy triggers Outlaw's Grit, granting 12 bonus armor and magic resistance per dash up to 60 total. With three charges available, aggressive repositioning builds defensive stacks, enabling dive plays while maintaining survivability during extended skirmishes.

Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Flashy + Shadow Runner

Shadow Runner grants 300 bonus movement speed for 2 seconds after dashing or blinking. Flashy's three Flash charges let you repeatedly trigger this speed burst, enabling rapid repositioning, chase potential, and escape capability throughout extended ARAM teamfights.

Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Flashy + Swift and Safe

Swift and Safe provides a shield after dashing or blinking. Flashy's multiple Flash charges let you trigger this protective shield repeatedly during fights, offering burst survivability each time you reposition with Flash in the chaotic ARAM lane.

Best Augment Combos with Flashy

Recommended ARAM Mayhem augment synergies

Augments

Flashy + Earthwake: Flashy provides three Flash charges with short cooldown between casts, triggering Earthwake's trail explosions on each blink. Chain-flashing across teamfights creates multiple damage zones dealing physical damage based on AD and AP, turning mobility into sustained area damage output in ARAM's narrow corridor. Flashy + Outlaw's Grit: Each Flash cast from Flashy triggers Outlaw's Grit, granting 12 bonus armor and magic resistance per dash up to 60 total. With three charges available, aggressive repositioning builds defensive stacks, enabling dive plays while maintaining survivability during extended skirmishes. Flashy + Shadow Runner: Shadow Runner grants 300 bonus movement speed for 2 seconds after dashing or blinking. Flashy's three Flash charges let you repeatedly trigger this speed burst, enabling rapid repositioning, chase potential, and escape capability throughout extended ARAM teamfights. Flashy + Swift and Safe: Swift and Safe provides a shield after dashing or blinking. Flashy's multiple Flash charges let you trigger this protective shield repeatedly during fights, offering burst survivability each time you reposition with Flash in the chaotic ARAM lane.