ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T5 Patch 26.9
Flashy

What Not to Pair with Flashy

What not to pair with Flashy in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.40%Win Rate
0.20%Pick Rate
T5Tier
39,693Games

What Not to Pair with Flashy

Bad augment synergies and pairings to avoid

Avoid
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Flash 2 Flash 2 Flash 2 Silver
Rarity
Silver
Tier
T5
Win Rate
48.12%
Pick Rate
0.00%
Games
399

Replace a summoner spell with Flash . Additionally, gain 70 summoner spell haste.

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Avoid Flashy + Flash 2

Flash 2 replaces a summoner spell with Flash and grants 70 summoner spell haste. Flashy already forces Flash and provides 3 charges with its own cooldown system. Taking both wastes an augment slot on redundant Flash access when Flashy already guarantees and upgrades your Flash capability.

Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Avoid Flashy + Blade Waltz

Blade Waltz replaces a summoner spell with a custom blink ability. Flashy forces Flash and may replace a summoner spell. These two augments compete for the same summoner spell slot, creating a conflict where you cannot benefit from both replacement effects simultaneously.

Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Avoid Flashy + Clown College

Clown College replaces a summoner spell with Deceive, which is a stealth blink ability. Flashy forces Flash and may prompt you to replace a summoner spell. Both augments want to modify your summoner spells, creating redundancy and potential slot conflicts.

Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Avoid Flashy + Laser Heal

Laser Heal replaces a summoner spell with a channeled healing beam ability. Flashy forces Flash and may replace your other summoner spell. Both augments consume summoner spell slots, limiting your flexibility and potentially forcing you into a suboptimal spell configuration.

Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.64%
Pick Rate
0.15%
Games
29,828

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

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Avoid Flashy + Droppybara

Droppybara replaces a summoner spell with a large area ultimate-style ability. Flashy forces Flash and may prompt summoner spell replacement. These augments compete for summoner spell slots, reducing the overall value and flexibility you could have from diverse augment choices.

What Not to Pair with Flashy

Bad augment synergies and pairings to avoid

Augments

Avoid Flashy + Flash 2: Flash 2 replaces a summoner spell with Flash and grants 70 summoner spell haste. Flashy already forces Flash and provides 3 charges with its own cooldown system. Taking both wastes an augment slot on redundant Flash access when Flashy already guarantees and upgrades your Flash capability. Avoid Flashy + Blade Waltz: Blade Waltz replaces a summoner spell with a custom blink ability. Flashy forces Flash and may replace a summoner spell. These two augments compete for the same summoner spell slot, creating a conflict where you cannot benefit from both replacement effects simultaneously. Avoid Flashy + Clown College: Clown College replaces a summoner spell with Deceive, which is a stealth blink ability. Flashy forces Flash and may prompt you to replace a summoner spell. Both augments want to modify your summoner spells, creating redundancy and potential slot conflicts. Avoid Flashy + Laser Heal: Laser Heal replaces a summoner spell with a channeled healing beam ability. Flashy forces Flash and may replace your other summoner spell. Both augments consume summoner spell slots, limiting your flexibility and potentially forcing you into a suboptimal spell configuration. Avoid Flashy + Droppybara: Droppybara replaces a summoner spell with a large area ultimate-style ability. Flashy forces Flash and may prompt summoner spell replacement. These augments compete for summoner spell slots, reducing the overall value and flexibility you could have from diverse augment choices.