ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Magic Missile

Best Augment Combos with Magic Missile

Best ARAM Mayhem augment combos with Magic Missile, including must-have synergies and pairing logic.

62.75%Win Rate
1.79%Pick Rate
T1Tier
364,174Games

Best Augment Combos with Magic Missile

Recommended ARAM Mayhem augment synergies

Combos
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Magic Missile + Jeweled Gauntlet

Jeweled Gauntlet enables abilities to critically strike, which pairs perfectly with Magic Missile's ability damage trigger. Both augments scale with AP and reward frequent ability casts in ARAM's constant teamfights. The critical strike chance from Jeweled Gauntlet provides additional damage scaling, while Magic Missile adds percentage max health true damage that reaches maximum potency at 1000 units, ideal for poke mages.

Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Magic Missile + Recursion

Recursion grants 60 ability haste, enabling much more frequent ability casts to trigger Magic Missile's firecrackers. The reduced cooldowns mean more consistent activation of the 6-second internal cooldown per target, maximizing the true damage output. This combination excels on champions with low-cooldown abilities who can reliably proc Magic Missile multiple times throughout extended ARAM skirmishes.

Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Magic Missile + Thread the Needle

Thread the Needle provides 18% armor and magic penetration, amplifying all damage dealt including the ability hits required to trigger Magic Missile. The penetration ensures abilities deal more post-mitigation damage, while Magic Missile's true damage bypasses resistances entirely. This dual-threat combination shreds both squishy and tanky targets in ARAM's narrow lane where hitting abilities is nearly guaranteed.

Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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Magic Missile + Eureka

Eureka grants ability haste equal to 30% of AP, creating a scaling cooldown reduction engine for AP champions. Higher ability haste means more frequent ability casts to trigger Magic Missile's firecrackers. This synergy rewards building ability power, as each point of AP simultaneously increases damage output and reduces cooldowns, creating a self-reinforcing cycle for sustained damage dealers.

Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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Magic Missile + Executioner

Executioner provides 10% increased damage to enemies below 30% health and resets basic ability cooldowns on takedowns. The execute damage amplification stacks with Magic Missile's true damage for finishing low-health targets, while the reset mechanic enables rapid successive ability casts to trigger additional firecrackers during chain kills in ARAM teamfights.

Best Augment Combos with Magic Missile

Recommended ARAM Mayhem augment synergies

Augments

Magic Missile + Jeweled Gauntlet: Jeweled Gauntlet enables abilities to critically strike, which pairs perfectly with Magic Missile's ability damage trigger. Both augments scale with AP and reward frequent ability casts in ARAM's constant teamfights. The critical strike chance from Jeweled Gauntlet provides additional damage scaling, while Magic Missile adds percentage max health true damage that reaches maximum potency at 1000 units, ideal for poke mages. Magic Missile + Recursion: Recursion grants 60 ability haste, enabling much more frequent ability casts to trigger Magic Missile's firecrackers. The reduced cooldowns mean more consistent activation of the 6-second internal cooldown per target, maximizing the true damage output. This combination excels on champions with low-cooldown abilities who can reliably proc Magic Missile multiple times throughout extended ARAM skirmishes. Magic Missile + Thread the Needle: Thread the Needle provides 18% armor and magic penetration, amplifying all damage dealt including the ability hits required to trigger Magic Missile. The penetration ensures abilities deal more post-mitigation damage, while Magic Missile's true damage bypasses resistances entirely. This dual-threat combination shreds both squishy and tanky targets in ARAM's narrow lane where hitting abilities is nearly guaranteed. Magic Missile + Eureka: Eureka grants ability haste equal to 30% of AP, creating a scaling cooldown reduction engine for AP champions. Higher ability haste means more frequent ability casts to trigger Magic Missile's firecrackers. This synergy rewards building ability power, as each point of AP simultaneously increases damage output and reduces cooldowns, creating a self-reinforcing cycle for sustained damage dealers. Magic Missile + Executioner: Executioner provides 10% increased damage to enemies below 30% health and resets basic ability cooldowns on takedowns. The execute damage amplification stacks with Magic Missile's true damage for finishing low-health targets, while the reset mechanic enables rapid successive ability casts to trigger additional firecrackers during chain kills in ARAM teamfights.