ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Magic Missile

What Not to Pair with Magic Missile

What not to pair with Magic Missile in ARAM Mayhem, covering bad augment synergies and low-value combinations.

62.75%Win Rate
1.79%Pick Rate
T1Tier
364,174Games

What Not to Pair with Magic Missile

Bad augment synergies and pairings to avoid

Avoid
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Magic Missile + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, severely reducing the distance your Firecrackers travel. Magic Missile deals maximum damage at 1000 units distance, so being forced into melee range drastically reduces the damage output of every Firecracker proc.

Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Avoid Magic Missile + Deft

This pairing has poor synergy because Magic Missile triggers on ability damage with a 6-second cooldown per cast, not on basic attacks. Deft provides 60% bonus attack speed which does nothing to increase Magic Missile's trigger rate, wasting the augment slot on irrelevant stats.

Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Magic Missile + Slow and Steady

Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses. While Magic Missile is ability-based and unaffected directly, you lose all attack speed scaling from other sources, creating a restrictive build that conflicts with many complementary options.

Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Magic Missile + Back to Basics

Back to Basics seals your ultimate ability permanently, which can significantly reduce your overall damage output and ability casts. Magic Missile benefits from frequent ability usage, and losing your ultimate means fewer opportunities to trigger the Firecrackers on enemy champions.

What Not to Pair with Magic Missile

Bad augment synergies and pairings to avoid

Augments

Avoid Magic Missile + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, severely reducing the distance your Firecrackers travel. Magic Missile deals maximum damage at 1000 units distance, so being forced into melee range drastically reduces the damage output of every Firecracker proc. Avoid Magic Missile + Deft: This pairing has poor synergy because Magic Missile triggers on ability damage with a 6-second cooldown per cast, not on basic attacks. Deft provides 60% bonus attack speed which does nothing to increase Magic Missile's trigger rate, wasting the augment slot on irrelevant stats. Avoid Magic Missile + Slow and Steady: Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses. While Magic Missile is ability-based and unaffected directly, you lose all attack speed scaling from other sources, creating a restrictive build that conflicts with many complementary options. Avoid Magic Missile + Back to Basics: Back to Basics seals your ultimate ability permanently, which can significantly reduce your overall damage output and ability casts. Magic Missile benefits from frequent ability usage, and losing your ultimate means fewer opportunities to trigger the Firecrackers on enemy champions.