ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T5 Patch 26.9
Flashbang

Best Augment Combos with Flashbang

Best ARAM Mayhem augment combos with Flashbang, including must-have synergies and pairing logic.

51.57%Win Rate
0.00%Pick Rate
T5Tier
638Games

Best Augment Combos with Flashbang

Recommended ARAM Mayhem augment synergies

Combos
Flashbang Flashbang Flashbang Silver
Rarity
Silver
Tier
T5
Win Rate
51.57%
Pick Rate
0.00%
Games
638

Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1. 25 seconds. Additionally, the cooldown of your Flash resets upon your death. If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Flashbang + Flashy

Flashbang's explosion triggers on each Flash cast, and Flashy provides 3 Flash charges with a short 2-second cooldown between uses. This enables rapid-fire burst damage and area slows, turning Flash into a multi-cast offensive weapon. The death reset on Flashbang synergizes with aggressive play, letting you engage repeatedly with triple explosion potential.

Flashbang Flashbang Flashbang Silver
Rarity
Silver
Tier
T5
Win Rate
51.57%
Pick Rate
0.00%
Games
638

Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1. 25 seconds. Additionally, the cooldown of your Flash resets upon your death. If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Flashbang + Earthwake

Earthwake triggers whenever you dash or blink, creating a damaging trail from your starting position to your Flash destination. Flashbang adds a separate explosion at the landing point, resulting in two simultaneous damage zones. This doubles the area damage from a single Flash cast, creating devastating burst in the narrow ARAM lane.

Flashbang Flashbang Flashbang Silver
Rarity
Silver
Tier
T5
Win Rate
51.57%
Pick Rate
0.00%
Games
638

Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1. 25 seconds. Additionally, the cooldown of your Flash resets upon your death. If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Flashbang + Swift and Safe

Swift and Safe grants a substantial shield after blinking, directly triggering when Flashbang activates. This provides defensive coverage during your aggressive Flash engages, letting you survive the close-range explosion zone. The combination enables safer initiation while still delivering Flashbang's damage and slow to nearby enemies.

Flashbang Flashbang Flashbang Silver
Rarity
Silver
Tier
T5
Win Rate
51.57%
Pick Rate
0.00%
Games
638

Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1. 25 seconds. Additionally, the cooldown of your Flash resets upon your death. If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Flashbang + Shadow Runner

Shadow Runner grants 300 bonus movement speed for 2 seconds after blinking, activating immediately when Flashbang triggers. The speed boost helps you reposition after the explosion, chase slowed enemies, or escape after engaging. This mobility synergy makes Flash a stronger engage and disengage tool in continuous ARAM teamfights.

Best Augment Combos with Flashbang

Recommended ARAM Mayhem augment synergies

Augments

Flashbang + Flashy: Flashbang's explosion triggers on each Flash cast, and Flashy provides 3 Flash charges with a short 2-second cooldown between uses. This enables rapid-fire burst damage and area slows, turning Flash into a multi-cast offensive weapon. The death reset on Flashbang synergizes with aggressive play, letting you engage repeatedly with triple explosion potential. Flashbang + Earthwake: Earthwake triggers whenever you dash or blink, creating a damaging trail from your starting position to your Flash destination. Flashbang adds a separate explosion at the landing point, resulting in two simultaneous damage zones. This doubles the area damage from a single Flash cast, creating devastating burst in the narrow ARAM lane. Flashbang + Swift and Safe: Swift and Safe grants a substantial shield after blinking, directly triggering when Flashbang activates. This provides defensive coverage during your aggressive Flash engages, letting you survive the close-range explosion zone. The combination enables safer initiation while still delivering Flashbang's damage and slow to nearby enemies. Flashbang + Shadow Runner: Shadow Runner grants 300 bonus movement speed for 2 seconds after blinking, activating immediately when Flashbang triggers. The speed boost helps you reposition after the explosion, chase slowed enemies, or escape after engaging. This mobility synergy makes Flash a stronger engage and disengage tool in continuous ARAM teamfights.