ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T1 Patch 26.9
Fan the Hammer

What Not to Pair with Fan the Hammer

What not to pair with Fan the Hammer in ARAM Mayhem, covering bad augment synergies and low-value combinations.

57.29%Win Rate
0.80%Pick Rate
T1Tier
161,959Games

What Not to Pair with Fan the Hammer

Bad augment synergies and pairings to avoid

Avoid
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Fan the Hammer + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and prevents any attack speed bonuses from affecting your attack rate. Fan the Hammer is an on-attack effect that benefits significantly from attack speed to trigger more frequently in each direction, making this pairing severely diminish the augment's potential output.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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Avoid Fan the Hammer + ADAPt

ADAPt converts all bonus attack damage into ability power, but Fan the Hammer scales specifically with bonus AD on its Firecrackers. This conversion removes the primary damage scaling stat that Fan the Hammer relies on, wasting the augment's 70% bonus AD ratio potential.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Fan the Hammer + Scopiest Weapons

Scopiest Weapons grants 250 bonus attack range, pushing you well beyond Fan the Hammer's 750 range trigger zone. Attacking from maximum range means your Firecrackers will never activate since they only trigger within 750 units, rendering the augment completely useless.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Fan the Hammer + Scopier Weapons

Scopier Weapons grants 200 bonus attack range, which can push your attack range outside Fan the Hammer's 750 range activation zone. If your total attack range exceeds 750, you will attack enemies without triggering any Firecrackers, wasting the augment entirely.

What Not to Pair with Fan the Hammer

Bad augment synergies and pairings to avoid

Augments

Avoid Fan the Hammer + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and prevents any attack speed bonuses from affecting your attack rate. Fan the Hammer is an on-attack effect that benefits significantly from attack speed to trigger more frequently in each direction, making this pairing severely diminish the augment's potential output. Avoid Fan the Hammer + ADAPt: ADAPt converts all bonus attack damage into ability power, but Fan the Hammer scales specifically with bonus AD on its Firecrackers. This conversion removes the primary damage scaling stat that Fan the Hammer relies on, wasting the augment's 70% bonus AD ratio potential. Avoid Fan the Hammer + Scopiest Weapons: Scopiest Weapons grants 250 bonus attack range, pushing you well beyond Fan the Hammer's 750 range trigger zone. Attacking from maximum range means your Firecrackers will never activate since they only trigger within 750 units, rendering the augment completely useless. Avoid Fan the Hammer + Scopier Weapons: Scopier Weapons grants 200 bonus attack range, which can push your attack range outside Fan the Hammer's 750 range activation zone. If your total attack range exceeds 750, you will attack enemies without triggering any Firecrackers, wasting the augment entirely.