ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T1 Patch 26.9
Fan the Hammer

Best Augment Combos with Fan the Hammer

Best ARAM Mayhem augment combos with Fan the Hammer, including must-have synergies and pairing logic.

57.29%Win Rate
0.80%Pick Rate
T1Tier
161,959Games

Best Augment Combos with Fan the Hammer

Recommended ARAM Mayhem augment synergies

Combos
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Fan the Hammer + It's Critical + Soul Siphon

Fan the Hammer's Firecrackers can critically strike for massive damage, making the 50% critical strike chance from It's Critical essential. Twice Thrice amplifies on-hit effectiveness by 150%, and since each Firecracker applies on-hit effects at 20% effectiveness, this combination dramatically increases the total burst output per trigger in ARAM's constant teamfights.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.79%
Pick Rate
0.92%
Games
186,439

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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Fan the Hammer + Deft + Lightning Strikes

Fan the Hammer triggers on your next basic attack per cardinal direction, so maximizing attack speed with Deft's 60% bonus and Lightning Strikes' 20% increase lets you rapidly cycle through all four directions. At 1.75+ attack speed, the additional on-hit magic damage further stacks with each Firecracker's on-hit application for sustained damage output.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.31%
Games
62,373

Increases attack damage by 20% .

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Fan the Hammer + Blunt Force + Thread the Needle

Fan the Hammer scales with 70% bonus AD total, making Blunt Force's 20% AD increase directly amplify all Firecracker damage. Thread the Needle's 18% armor and magic penetration ensures the physical damage from each Firecracker cuts through resistances, converting the raw damage potential into effective burst against frontline champions.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Fan the Hammer + Dual Wield

Dual Wield makes basic attacks launch an additional bolt that applies on-hit effects at 40% effectiveness. Since Fan the Hammer's Firecrackers each apply on-hit effects at 20% effectiveness, both augments stack multiplicatively, creating a cascade of on-hit triggers that overwhelms single targets in the narrow ARAM lane.

Best Augment Combos with Fan the Hammer

Recommended ARAM Mayhem augment synergies

Augments

Fan the Hammer + It's Critical + Soul Siphon: Fan the Hammer's Firecrackers can critically strike for massive damage, making the 50% critical strike chance from It's Critical essential. Twice Thrice amplifies on-hit effectiveness by 150%, and since each Firecracker applies on-hit effects at 20% effectiveness, this combination dramatically increases the total burst output per trigger in ARAM's constant teamfights. Fan the Hammer + Deft + Lightning Strikes: Fan the Hammer triggers on your next basic attack per cardinal direction, so maximizing attack speed with Deft's 60% bonus and Lightning Strikes' 20% increase lets you rapidly cycle through all four directions. At 1.75+ attack speed, the additional on-hit magic damage further stacks with each Firecracker's on-hit application for sustained damage output. Fan the Hammer + Blunt Force + Thread the Needle: Fan the Hammer scales with 70% bonus AD total, making Blunt Force's 20% AD increase directly amplify all Firecracker damage. Thread the Needle's 18% armor and magic penetration ensures the physical damage from each Firecracker cuts through resistances, converting the raw damage potential into effective burst against frontline champions. Fan the Hammer + Dual Wield: Dual Wield makes basic attacks launch an additional bolt that applies on-hit effects at 40% effectiveness. Since Fan the Hammer's Firecrackers each apply on-hit effects at 20% effectiveness, both augments stack multiplicatively, creating a cascade of on-hit triggers that overwhelms single targets in the narrow ARAM lane.