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Augment Details Prismatic T4 Patch 26.9
Cruelty

What Not to Pair with Cruelty

What not to pair with Cruelty in ARAM Mayhem, covering bad augment synergies and low-value combinations.

50.86%Win Rate
0.36%Pick Rate
T4Tier
73,757Games

What Not to Pair with Cruelty

Bad augment synergies and pairings to avoid

Avoid
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Cruelty + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits your champion's crowd control potential on many kits. Cruelty requires immobilizing or grounding enemies to trigger its comet effect, so losing access to ultimate abilities that often provide reliable hard crowd control directly reduces the number of triggers you can generate in fights.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Cruelty + Slow and Steady

Slow and Steady sets your base attack speed to a static value and removes all attack speed bonus benefits, forcing a basic-attack focused playstyle. Cruelty triggers from ability-based crowd control and scales with AP and maximum health, creating a fundamental mismatch where one augment pushes auto-attacks while the other rewards spell usage.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Cruelty + Vampirism

Vampirism sets your health regeneration to zero and prevents ally healing, which conflicts with Cruelty's maximum health scaling on the comet damage. Building health to increase Cruelty's damage becomes riskier when you have no natural regeneration, and the playstyle incentives diverge between sustain-focused combat and crowd control fishing.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Cruelty + Glass Cannon

Glass Cannon caps your health at 70% of maximum health with no way to exceed it, which directly reduces the maximum health scaling component of Cruelty's comet damage. The 4% maximum health ratio becomes less valuable when your health pool is artificially limited, wasting part of the augment's damage potential.

What Not to Pair with Cruelty

Bad augment synergies and pairings to avoid

Augments

Avoid Cruelty + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits your champion's crowd control potential on many kits. Cruelty requires immobilizing or grounding enemies to trigger its comet effect, so losing access to ultimate abilities that often provide reliable hard crowd control directly reduces the number of triggers you can generate in fights. Avoid Cruelty + Slow and Steady: Slow and Steady sets your base attack speed to a static value and removes all attack speed bonus benefits, forcing a basic-attack focused playstyle. Cruelty triggers from ability-based crowd control and scales with AP and maximum health, creating a fundamental mismatch where one augment pushes auto-attacks while the other rewards spell usage. Avoid Cruelty + Vampirism: Vampirism sets your health regeneration to zero and prevents ally healing, which conflicts with Cruelty's maximum health scaling on the comet damage. Building health to increase Cruelty's damage becomes riskier when you have no natural regeneration, and the playstyle incentives diverge between sustain-focused combat and crowd control fishing. Avoid Cruelty + Glass Cannon: Glass Cannon caps your health at 70% of maximum health with no way to exceed it, which directly reduces the maximum health scaling component of Cruelty's comet damage. The 4% maximum health ratio becomes less valuable when your health pool is artificially limited, wasting part of the augment's damage potential.