ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Vampirism

Best Augment Combos with Vampirism

Best ARAM Mayhem augment combos with Vampirism, including must-have synergies and pairing logic.

62.00%Win Rate
1.58%Pick Rate
T1Tier
320,958Games

Best Augment Combos with Vampirism

Recommended ARAM Mayhem augment synergies

Combos
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Vampirism + Goredrink

Vampirism grants 25% omnivamp while disabling ally healing and health regeneration. Goredrink adds 15% omnivamp, stacking to 40% total omnivamp. This combination creates exceptional self-sustain through damage dealing alone, making the healing restriction largely irrelevant since you become nearly self-sufficient in teamfights.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Vampirism + Celestial Body

Vampirism provides 25% omnivamp but removes ally healing. Celestial Body grants 1500 bonus health at the cost of 10% damage. The massive health pool synergizes with omnivamp by giving you more room to sustain through damage, and the larger effective health pool makes the healing restriction less punishing.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Vampirism + Goliath

Vampirism grants 25% omnivamp while disabling external healing sources. Goliath provides 35% bonus health and 15% adaptive force. The increased health pool works with omnivamp for greater effective sustain during extended fights, and the adaptive force amplifies the damage that fuels your self-healing.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Vampirism + Demon's Dance

Vampirism grants 25% omnivamp but prevents ally healing. Demon's Dance provides Fleet Footwork and Grasp of the Undying keystones. Both runes offer additional self-sustain through movement and auto-attacks, compensating for the healing restriction while creating multiple independent healing sources.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Vampirism + Symphony of War

Vampirism provides 25% omnivamp while removing ally healing. Symphony of War grants Conqueror and Lethal Tempo keystones. Conqueror stacks provide bonus adaptive force and healing that works with your own omnivamp, creating powerful scaling sustain during extended teamfights in the narrow ARAM lane.

Best Augment Combos with Vampirism

Recommended ARAM Mayhem augment synergies

Augments

Vampirism + Goredrink: Vampirism grants 25% omnivamp while disabling ally healing and health regeneration. Goredrink adds 15% omnivamp, stacking to 40% total omnivamp. This combination creates exceptional self-sustain through damage dealing alone, making the healing restriction largely irrelevant since you become nearly self-sufficient in teamfights. Vampirism + Celestial Body: Vampirism provides 25% omnivamp but removes ally healing. Celestial Body grants 1500 bonus health at the cost of 10% damage. The massive health pool synergizes with omnivamp by giving you more room to sustain through damage, and the larger effective health pool makes the healing restriction less punishing. Vampirism + Goliath: Vampirism grants 25% omnivamp while disabling external healing sources. Goliath provides 35% bonus health and 15% adaptive force. The increased health pool works with omnivamp for greater effective sustain during extended fights, and the adaptive force amplifies the damage that fuels your self-healing. Vampirism + Demon's Dance: Vampirism grants 25% omnivamp but prevents ally healing. Demon's Dance provides Fleet Footwork and Grasp of the Undying keystones. Both runes offer additional self-sustain through movement and auto-attacks, compensating for the healing restriction while creating multiple independent healing sources. Vampirism + Symphony of War: Vampirism provides 25% omnivamp while removing ally healing. Symphony of War grants Conqueror and Lethal Tempo keystones. Conqueror stacks provide bonus adaptive force and healing that works with your own omnivamp, creating powerful scaling sustain during extended teamfights in the narrow ARAM lane.