ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Vampirism

What Not to Pair with Vampirism

What not to pair with Vampirism in ARAM Mayhem, covering bad augment synergies and low-value combinations.

62.00%Win Rate
1.58%Pick Rate
T1Tier
320,958Games

What Not to Pair with Vampirism

Bad augment synergies and pairings to avoid

Avoid
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
0.88%
Games
177,729

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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Avoid Vampirism + Perseverance

Vampirism sets your health regeneration to 0, completely nullifying Perseverance's massive 1000-2000% base health regeneration bonus. This is a hard mechanical conflict where one augment directly disables the other's primary effect, making Perseverance entirely worthless.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Avoid Vampirism + Dawnbringer's Resolve

Dawnbringer's Resolve heals you for 30% maximum health when dropping below 50% health, but Vampirism prevents healing from all sources including self-healing. The emergency heal will fail to trigger, removing this augment's survival value entirely.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Vampirism + All For You

All For You increases your heals and shields on allied champions by 30%, but Vampirism prevents you from being healed by allies. While not a direct conflict, this pairing offers poor synergy since you cannot benefit from the supportive playstyle this augment enables.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Avoid Vampirism + Goredrink

Goredrink provides 15% omnivamp while Vampirism grants 25% omnivamp. Taking both results in significant stat overlap with diminishing returns on sustain. The opportunity cost of wasting an augment slot for only 10% additional omnivamp is not worth the trade.

What Not to Pair with Vampirism

Bad augment synergies and pairings to avoid

Augments

Avoid Vampirism + Perseverance: Vampirism sets your health regeneration to 0, completely nullifying Perseverance's massive 1000-2000% base health regeneration bonus. This is a hard mechanical conflict where one augment directly disables the other's primary effect, making Perseverance entirely worthless. Avoid Vampirism + Dawnbringer's Resolve: Dawnbringer's Resolve heals you for 30% maximum health when dropping below 50% health, but Vampirism prevents healing from all sources including self-healing. The emergency heal will fail to trigger, removing this augment's survival value entirely. Avoid Vampirism + All For You: All For You increases your heals and shields on allied champions by 30%, but Vampirism prevents you from being healed by allies. While not a direct conflict, this pairing offers poor synergy since you cannot benefit from the supportive playstyle this augment enables. Avoid Vampirism + Goredrink: Goredrink provides 15% omnivamp while Vampirism grants 25% omnivamp. Taking both results in significant stat overlap with diminishing returns on sustain. The opportunity cost of wasting an augment slot for only 10% additional omnivamp is not worth the trade.