ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Soul Eater

What Not to Pair with Soul Eater

What not to pair with Soul Eater in ARAM Mayhem, covering bad augment synergies and low-value combinations.

56.97%Win Rate
1.10%Pick Rate
T1Tier
224,077Games

What Not to Pair with Soul Eater

Bad augment synergies and pairings to avoid

Avoid
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Soul Eater + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability. Many champions rely on their ultimate for immobilizes or grounds, which are required to trigger Soul Eater's health stacking effect. This severely limits your ability to proc the trigger condition.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Avoid Soul Eater + Slap Around

Avoid this pairing because both augments trigger on the same condition—immobilizing or grounding enemies—but provide different stacking rewards. Soul Eater grants permanent health while Slap Around gives adaptive force that halves on death. The effects compete for the same trigger without meaningful synergy.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Avoid Soul Eater + Adamant

Avoid this pairing because both augments trigger on immobilizing or grounding enemies with the same 5-second cooldown per cast instance. You gain small amounts of health and resistances from separate triggers, but the shared cooldown limitation makes stacking either efficiently difficult.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Soul Eater + Slow and Steady

Avoid this pairing because Slow and Steady removes all attack speed bonuses, which severely limits champions who rely on auto-attack resets or rapid basic attacks to apply on-hit crowd control effects needed to trigger Soul Eater's health stacking.

What Not to Pair with Soul Eater

Bad augment synergies and pairings to avoid

Augments

Avoid Soul Eater + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability. Many champions rely on their ultimate for immobilizes or grounds, which are required to trigger Soul Eater's health stacking effect. This severely limits your ability to proc the trigger condition. Avoid Soul Eater + Slap Around: Avoid this pairing because both augments trigger on the same condition—immobilizing or grounding enemies—but provide different stacking rewards. Soul Eater grants permanent health while Slap Around gives adaptive force that halves on death. The effects compete for the same trigger without meaningful synergy. Avoid Soul Eater + Adamant: Avoid this pairing because both augments trigger on immobilizing or grounding enemies with the same 5-second cooldown per cast instance. You gain small amounts of health and resistances from separate triggers, but the shared cooldown limitation makes stacking either efficiently difficult. Avoid Soul Eater + Slow and Steady: Avoid this pairing because Slow and Steady removes all attack speed bonuses, which severely limits champions who rely on auto-attack resets or rapid basic attacks to apply on-hit crowd control effects needed to trigger Soul Eater's health stacking.