ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Soul Eater

Best Augment Combos with Soul Eater

Best ARAM Mayhem augment combos with Soul Eater, including must-have synergies and pairing logic.

56.97%Win Rate
1.10%Pick Rate
T1Tier
224,077Games

Best Augment Combos with Soul Eater

Recommended ARAM Mayhem augment synergies

Combos
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Soul Eater + Courage of the Colossus + Adamant

Soul Eater, Courage of the Colossus, and Adamant all trigger on the same condition—immobilizing or grounding enemies—creating triple value from every crowd control ability. You gain infinite health stacking, a scaling shield based on your growing health pool, and stacking resistances that make you progressively tankier throughout the match.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
49.65%
Pick Rate
0.24%
Games
49,063

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

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Soul Eater + Guilty Pleasure + Tormentor

Soul Eater, Guilty Pleasure, and Tormentor all activate on immobilizing or grounding enemies, providing health, healing, and burn damage simultaneously. The shared 5-second cooldown per cast instance means each crowd control ability triggers all three effects, maximizing value for tanks and CC-heavy champions in ARAM's constant teamfights.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Soul Eater + Cruelty

Soul Eater and Cruelty both trigger on immobilizing or grounding enemies. The comet from Cruelty deals damage scaling with your maximum health, which grows infinitely from Soul Eater stacks. This creates a scaling damage threat that rewards building health while providing consistent area damage during crowd control engagement.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Soul Eater + Slap Around

Soul Eater and Slap Around share identical trigger conditions and cooldown structures. Both provide infinite stacking stats—health and adaptive force—whenever you immobilize or ground enemies. This dual-scaling combination transforms crowd control abilities into permanent stat growth, making you progressively stronger throughout extended ARAM matches.

Best Augment Combos with Soul Eater

Recommended ARAM Mayhem augment synergies

Augments

Soul Eater + Courage of the Colossus + Adamant: Soul Eater, Courage of the Colossus, and Adamant all trigger on the same condition—immobilizing or grounding enemies—creating triple value from every crowd control ability. You gain infinite health stacking, a scaling shield based on your growing health pool, and stacking resistances that make you progressively tankier throughout the match. Soul Eater + Guilty Pleasure + Tormentor: Soul Eater, Guilty Pleasure, and Tormentor all activate on immobilizing or grounding enemies, providing health, healing, and burn damage simultaneously. The shared 5-second cooldown per cast instance means each crowd control ability triggers all three effects, maximizing value for tanks and CC-heavy champions in ARAM's constant teamfights. Soul Eater + Cruelty: Soul Eater and Cruelty both trigger on immobilizing or grounding enemies. The comet from Cruelty deals damage scaling with your maximum health, which grows infinitely from Soul Eater stacks. This creates a scaling damage threat that rewards building health while providing consistent area damage during crowd control engagement. Soul Eater + Slap Around: Soul Eater and Slap Around share identical trigger conditions and cooldown structures. Both provide infinite stacking stats—health and adaptive force—whenever you immobilize or ground enemies. This dual-scaling combination transforms crowd control abilities into permanent stat growth, making you progressively stronger throughout extended ARAM matches.