ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T4 Patch 26.9
Holy Snowball

What Not to Pair with Holy Snowball

What not to pair with Holy Snowball in ARAM Mayhem, covering bad augment synergies and low-value combinations.

49.34%Win Rate
0.25%Pick Rate
T4Tier
50,332Games

What Not to Pair with Holy Snowball

Bad augment synergies and pairings to avoid

Avoid
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Avoid Holy Snowball + Flashy

Avoid this pairing because Holy Snowball forces Mark into the slot not occupied by Flash, but Flashy prompts you to replace a summoner spell with Flash if not equipped. This creates a conflicting summoner spell setup where both augments fight over the same slots, wasting the value of at least one augment's forced spell replacement.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Avoid Holy Snowball + Blade Waltz

Avoid this pairing because Blade Waltz replaces a summoner spell and provides its own powerful blink engage tool. Since Holy Snowball already forces Mark and grants invulnerability on its dash, taking Blade Waltz creates redundant engage options while sacrificing a summoner spell slot that could provide defensive utility.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.27%
Pick Rate
0.18%
Games
36,557

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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Avoid Holy Snowball + Can't Touch This

Avoid this pairing because both augments provide invulnerability effects. Holy Snowball grants 1.5 seconds of invulnerability after every Mark dash, while Can't Touch This grants 2 seconds after casting your ultimate. The overlap in defensive tools offers diminishing returns compared to diversifying your survivability options.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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Avoid Holy Snowball + Biggest Snowball Ever

Avoid this pairing because Biggest Snowball Ever upgrades your Mark into a massive snowball with explosion damage, but Holy Snowball's value comes primarily from the invulnerability and cooldown reduction. The explosion damage from Biggest Snowball Ever has anti-synergy with Holy Snowball's defensive playstyle, creating conflicting incentives.

What Not to Pair with Holy Snowball

Bad augment synergies and pairings to avoid

Augments

Avoid Holy Snowball + Flashy: Avoid this pairing because Holy Snowball forces Mark into the slot not occupied by Flash, but Flashy prompts you to replace a summoner spell with Flash if not equipped. This creates a conflicting summoner spell setup where both augments fight over the same slots, wasting the value of at least one augment's forced spell replacement. Avoid Holy Snowball + Blade Waltz: Avoid this pairing because Blade Waltz replaces a summoner spell and provides its own powerful blink engage tool. Since Holy Snowball already forces Mark and grants invulnerability on its dash, taking Blade Waltz creates redundant engage options while sacrificing a summoner spell slot that could provide defensive utility. Avoid Holy Snowball + Can't Touch This: Avoid this pairing because both augments provide invulnerability effects. Holy Snowball grants 1.5 seconds of invulnerability after every Mark dash, while Can't Touch This grants 2 seconds after casting your ultimate. The overlap in defensive tools offers diminishing returns compared to diversifying your survivability options. Avoid Holy Snowball + Biggest Snowball Ever: Avoid this pairing because Biggest Snowball Ever upgrades your Mark into a massive snowball with explosion damage, but Holy Snowball's value comes primarily from the invulnerability and cooldown reduction. The explosion damage from Biggest Snowball Ever has anti-synergy with Holy Snowball's defensive playstyle, creating conflicting incentives.